Sunday, June 5, 2011
FINAL :]
Monday, May 16, 2011
ART 220 - DAY 15 - May 16 - Dreams
Friday, May 13, 2011
Johnathan Coy - Guest Speaker - May 12, 2011
Wednesday, May 11, 2011
ART 220 - DAY 14 - May 11 - Final Brief
Monday, May 9, 2011
ART 220 - DAY 13 - May 9 - Creative Brief
Another tiring morning! So class started and Professor Moss explains that he'll be mostly lecturing for the day. He then proceeds to ask if there a comfortable seating style that would be comfortable for all of us to understand and listen to his instructions. So he decides to organize everyone by height. In my brain, I'm registering.. short? Oh I'm probably the first one.....cause wow.. i am short. As I go up to the side where all the short people are at, I forgot that there was someone else in my class that also as short as I was, or maybe even shorter. I sure got a surprise though.
Afterwards, Professor Moss went over a few creative briefs that were from real companies and firms that were getting paid to do. All in all, as he was reading them, they all sound very professional and in a way where someone else could understand what was instructed or what is asked to be done. I was thinking pretty hard when he was reading about the one about the Winchester Mystery House. It's sad that I actually read up on that and totally forgot about the house and didn't even come to a conclusion that it could be a possibility, especially since I like reading up on those things and watching things like Ghost Adventures and other affiliated shows that center around the mystery side of after death.
So after hearing our examples, we were to create a brief for our final project and include all the information necessary. It is roughly only one page and hopefully all the details necessary for someone to understand it.
Wednesday, May 4, 2011
ART 220 - DAY 12 - May 4 - Presentation
Sunday, May 1, 2011
ART 220 - DAY 10 - April 27 - Game Day
Today in class, it was stated that we are going to play games and I ended up playing Connect Four and Monopoly. Connect Four was relatively easy enough to comprehend. I mean the instructions are easy, just to place the chips into the spot that is desired and try to connect four of the colors you got. There are only two players, and I do not think if you can play with more. I had actually won quite a bit, until I started to just space out and try to see to play by random and see if I would win. Different methods of course made it different but of course this game sometimes does make someone think at least a few steps in advance. For the second game, Monopoly, Sandy is EVIL! This game makes people turn against each other, as well as a bit of humor when we each land at each other's properties. It does have a bit of chance into it when rolling the dice and that pretty much determines how one could possibly win or react to the game board. Otherwise, it was a pretty fun day. We didn't get to to finish the game but all and all, we all enjoyed the research. I personally think nine ideas is quite fun but too many might just throw me off. Although I would rather just have one detailed idea rather then nine quick ones. I will see what is up and see how it will turn out. Overall, this will be fun!
Tuesday, April 26, 2011
UNDERgraduate2011artEXHIBITION
ART 220 - DAY 9 - April 25 - Game Theme
Thursday, April 21, 2011
The Design Process: Stage 3 - Conceptualization
The key objective of this chapter is to help identify your design problem as well as be able to explain one's ideas to the client with proper responses to relate on what you, as a designer, is thinking. There are, however, rules that are meant/should be followed. This chapter very much reminds me of mind mapping your ideas, except when coming up with an idea, to organized your plans and thoughts as far as it can go as well as jotting down as many one could possibly create in order to keep the idea organized and from being lost. Aside from taking down as many notes as possible, there is also something to consider as well. Time. Setting a time limit or restraint will cause a designer to formalize their plans better and contain their creativity to a limit so that it would not go out of control. Granted, you could always set aside the ideas one has in a book of course for another project.
At times though, one could get lost in all the thought process and should be reminded on what exactly what they did before and how they could re inspire themselves. Take a flash back and revisit the main reason on why one would be creating something in the first place. It does really help because I think it would make thoughts be more cleared and refocus the designer to the plans or ideas they had initially started with to get them back on track.
From all of the ideas and brainstorming, presenting them is another matter. I honestly think when explaining ones idea that they should be very organized and easy for someone else to remember. Clear explanations as well as easy to see visuals will also help the viewer see where you as a designer is coming from. It is by all means very crucial for someone to understand where you are coming from, especially if you are working with others. There the author also states some things one shouldn't do and one should do. Aside from the usual presentations, I think the "Law of Prananz" was interesting. Why? It sticks to the idea of how an individual experiences would perceive things such as things seen in the world for example and how it would make sense in our eyes to understand something. I honestly thing that people in this world do not open their eyes to such things. Perhaps they do, but not many of us pay attention to things nowadays. It's too fast paced to the point where we forget to look around once in awhile, which is why the law caught my attention. I mean, aren't designers people who set the ideas that make the world what it is today? If we are to perceive something this way or that way, we usually think "how do we improve this or make it something to the point where it could help others." That I usually would think is the goal of all designers. It is good to open our eyes to look. It's actually a good start for an idea.
Monday, April 18, 2011
ART 220 - DAY 7 - April 18 - Story telling
I must say that I think after the whole going through our homework assignment. I'm a little disappointed that most of us didn't do it correct. Lesson learned though. was on the same impression that the 10 pictures were harder compare to the 10 terms. Until next week, we all shall try again. Hopefully it'll come out correctly.
Wednesday, April 13, 2011
The Design Process: Stage 2 - Identification
ART 220 - DAY 6 - April 13 - Word Changes
Monday, April 11, 2011
ART 220 - DAY 5 - April 11 - Stories to tell and meanings
Saturday, April 9, 2011
Scott McCloud - Comic Research
Here's another one I'll show you. This is by Drew Weing; this is called, "Pop Contemplates the Heat Death of the Universe." See what's going on hereas we draw these stories on an infinite canvas is you're creating a more pure expression of what this medium is all about. We'll go by this a little quickly -- you get the idea. I just want to get to the last panel.(Laughter) There we go. (Laughter) (Laughter) Just one more. Talk about your infinite canvas. It's by a guy named Daniel Merlin Goodbrey in Britain.
Why is this important? I think this is important because media, all media, provide us a window back into our world. Now, it could be that motion pictures -- and eventually, virtual reality, or something equivalent to it -- some sort of immersive display, is going to provide us with our most efficient escape from the world that we're in. That's why most people turn to storytelling, is to escape.But media provides us with a window back into the world that we live in. And when media evolve so that the identity of the media becomes increasingly unique. Because what you're looking at is, you're looking at comics cubed: you're looking at comics that are more comics-like than they've ever been before. When that happens, you provide people with multiple ways of re-entering the world through different windows, and when you do that, it allows them to triangulate the world that they live in and see its shape. And that's why I think this is important.